Dev Diary #3: Trailer Release and June Update

The month of June is starting and it’s time for a new dev update for Strike Wing as well as *gasp* a trailer! Let’s get the ball rolling.


As you can see above, we have a new teaser trailer up on Youtube. Also, on the social media front we have some news:

  • Our YOUTUBE channel is up – we’ll post videos here from time to time, so don’t be shy and toss in a subscribe if you want to see the newest videos coming from us. Also, all future trailers and video announcements will come from there.
  • Our IndieDB / SlideDB entry for Strike Wing is up as well
  • @StrikeWingGame – Our twitter profile is also up, if you didn’t already press that follow button. This gets updated automatically whenever we post something new
  • The Facebook page gets some exclusive content, and also is useful since we share some things related to our game and our friends in the game development community.

Now that this is out of the way, let’s see how the game is doing:

  • The menu structure has been completed as well as most of the pages are now in place and working (about 90% done). The polishing stage is upon us soon!
  • Wingman controls – you might have noticed in the trailer that you can issue orders to your allies and they will obey your every command. However remember to guard them too since they are valuable and do more than just shoot things around you 🙂
  • Scoring system has been completed with all the required subtle bits, such as bonus scores, sub-system destruction scoring and score multipliers.
  • Each ship now has apart from it’s own behavior, physics, looks and weapons a score multiplier. This will provide an extra incentive for players to pick “underpowered” ships. However, rest assured that there are no truly underpowered ships in Strike Wing.
  • Pilot progression has been implemented and now is working properly. We are using a leveling-up system to unlock various features of the game. One thing of note is that players with higher skill will be able to progress through the levels and get more stuff faster.
  • Weapon polishing – we’ve re-done the projectiles for many of our weapons. This way you will be able to instantly tell what weapon is being shot at you. Also, it allows us to set the grounds for the future when we’ll add ship load-out customization. Shhhhhh!
  • Bug fixing – lots of little bugs have been located and eliminated, especially a pesky one which prevented us from changing and tuning our level’s environment properly.

Target in sight - trailer release

Stay tuned for more

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